Portfolio of Work

If you could spare a minute or two and vote for ‘Hello Rocket’ it would be deeply appreciated.
http://www.qwertee.com/product/happy-rocket

So I’ve got a short time to create my greatest model ever. I’ll take any feedbackIt is a work-in-progress of a sci-fi come cyborg/loosely cyber punk, Panther. Sharp looking, to infuse that futuristic look. So far done the head and experimented with some bits of the body. its also my first time doing any hard surface modelling so its a chance for me to learn some new techniques.Please comment, as this high-poly version is to be completed this week.

So I’ve got a short time to create my greatest model ever. I’ll take any feedback
It is a work-in-progress of a sci-fi come cyborg/loosely cyber punk, Panther. Sharp looking, to infuse that futuristic look. So far done the head and experimented with some bits of the body. its also my first time doing any hard surface modelling so its a chance for me to learn some new techniques.
Please comment, as this high-poly version is to be completed this week.

Progressing

I am to begin my long summer break, between my 2nd and 3rd year of uni (which i do not know what it will bring), and to work on my skills as a character modeler, in Z-Brush, but all retopologising so that they would work in real games.

I will also be working on a couple of environments to bolster my skills in that area.

I am hoping to greatly increase my confidence and also quality of work in these areas, and what better time to do so than now.

The first project is going to be a character, but whereas i have created humans/humanoids before, i am going to create a mammal and cross it with a cyborg, in which i am looking at panthers, wolfs, bears and other predatory animals.

Screenshots and progress to follow.

I have been away from character modelling for a while as are latest module at Unity kept me very busy. We were to create the first chapter of a point and click game. this involved  each team member creating many assets, such as the alien and security guard character, as well as attempting to create my first ever level.

I also created a Main Menu, which screenshots will be uploaded shortly.

We took some risks and while some pulled off others did not, but we are able, upon request, to send to anyone the first playable chapetr of the game.

The retopped alien model.

The poly count is around 5,700 tris and the module required around 6,000 but a tutor gave me the task of trying to bring it down to 5,000. It was previously over 7,000 tris so i have taken a lot out but left plenty around the joint areas for when i come to animate it later in 3ds max.

At Leeds college of art and design i looked at graphics design in my second year. Every so often i look to put it to use

At Leeds college of art and design i looked at graphics design in my second year. Every so often i look to put it to use

From the concept drawings i have decided to create a sort of punk rock rebel alien, but given him a goofy look.

This is a High res model created in Zbrush before retopology.

As mentioned in a earlier post the art style is influenced by games such as De Blob and Warp so there is less detail in the model and more on facial expression and appearance.

Recently at university i have begun semester 2 and are module for 12 weeks is;

A Point & Click Adventure

My team of 4 have decided to go towards a humor side and less series game featuring aliens.

These are the first few ideas I have had for an alien, and as the art style is influenced by games such as De Blob and Warp, i am trying to show homour and emotion through facial expressions.

Upon request i can send you the Game design document and other documents that include planning, meetings, personal development diary’s, etc.

The final render from the 9 day Ubisoft challenge at leeds Metropolitan Unviersity.

This was part of the Employment Fort night they were holding.

We were to create a prototype, or assets of ‘A Racing Game’ which we could interpret anyway we want.

A friend and I looked at games like Sanits Row and Just Cause 2 and saw the most fun you get out of these games is the destruction, and wondered how we could bring that element to a game, based on are restraints ‘Multiplayer’ and ‘Top down’.

Player 1 is the driver and Player 2 is the passenger gunner who is tasked with taking out the rival drivers. Wit a mix of elements from Blur and Mario Kart there would be pick ups along the tracks, such as, Uzi, RPG, mines, grenades, Spike Strips etc.

The environments would vary including, mountain, snow, desert, road, city, etc

In this render i created the cars and character, and Tom Leach designed the Level and Pit.